impactum for Klitschko Foundation

Gamified learning platform with customizations Open edX

The Customer

An interactive learning platform was conceived by the Klitschko Foundation*, a charitable organization that has been developing educational, sports, and civic projects in Ukraine since 2003. In particular, due to the Foundation and non-formal education, adolescents, parents, teachers, and activists master the skills of the XXI century and become ambassadors of change in their own communities.


During the pandemic year of 2020, it was decided to adapt all the fund’s projects to the online format.


*founded by Klitschko brothers— former world heavyweight boxing champions

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Convenient and secure remote access to real knowledge anywhere in the world, from any device


Maintain online learning effectivenessGamification and interactivity implement a methodology of «pleasant tension». Introduction of a deadline system and scheduled access to learning content


Constant communication with learners using their favored most used medium: messengers, with Telegram, as the most popular choice.


Actionable analytics are set up for learning process efficiency control and the possibility of improving courses and engaging less-committed learners in real time.



Scaling. The platform needed to be ready for high usage volumes and for a quickly growing user base. 


Focus on mobile devices. Interactive content should be deeply optimized for viewing and interacting via mobile devices. 


Timeline. Implementation time was very limited, so extensive experience of the team was decisive. 


Unique design. A custom theme is designed to create an educational platform that is modern, convenient, and dissimilar to any previously created online courses an Open edX. 


Prozori Solutions implemented the modern platform (the design was created by with our guidance). Due to the experience with OpenedX, we know what will work better and will be easier/harder to implement both on the back and front end.

Even in a short time frame, we were able to experiment and choose the best approach.

Prozori Solutions was invited as an expert consultant on pedagogical design and technical capabilities of the OpenedX platform and as a vendor to implement UX/UI customization and gamification solutions.

To make personal and civic education more engaging and driving, a next-generation learning platform was needed: where online courses are enthusiastically completed, and the impact is particularly high.


"Prozori Solutions" trained the platform team (about 8 instructors) to work with Open edX, create and manage courses, issue certificates, etc. "Prozori Solution" continues to support the platform, but the need for it is minimal.

  • register in website
  • view different courses 
  • take courses
  • view own progress
  • badges, challenges, and leaderboards are available for learners, providing them with ongoing rewards, instant feedback and summoning.
  • learning through game

AWS scalable solution

AWS multi-instance Kubernetes scalable solution allowed the platform to be up and running even with 1,000 consecutive users.


Custom Gamification Solution

We've set up our custom Gamification tool for the platform: from installation to the events/rules/budges settings.
Budges, challenges, and Leaderboards are available for learners, providing them with ongoing rewards, instant feedback, and summoning. 
Elements of the mechanics of the game are targeted to motivate learners to complete each course. Our off-the-shelf products and solutions have significantly reduced the time to market. 


Notifications on “Telegram”

4 types of notifications have been implemented on “Telegram”, the most popular messenger among young Ukrainian people. Participants receive reminders about the learning modules opening and closing, notifications from the instructor, and regularly scheduled notifications.
Support increases satisfaction with the learning experience, maintains a pleasant tension, and stimulates due to limitations.


"Prozori Solution" Analytics

Our off-the-shelf actionable reporting tool  "Prozori Solution" Analytics, has been also set up on the platform.
It allows to measure the effectiveness of the learning experience and improve it in real-time:

  • The system detects where learners are stuck and not progressing through a course, and allows notification letters to be sent to encourage re-engagement.
  • The system identifies learners who have high, medium and low performance — for group feedback to the appropriate cluster.
  • The system prompts instructors with opportunities to improve the content and structure of the course (automatically detecting where students have the highest and lowest success rates, attendance, most failures, etc.)


  • Custom modern design focused on mobile devices.
  • We implemented effective and future-proof templates that are easy to maintain and improve.
  • The UX\UI solution proved itself attractive and intuitive for users of all categories: 1 person per 1000 people was enough for support.





Gamification significantly affects the level of involvement and is one of the most visited sections of the course. 

We’ve delivered a scalable, customized eLearning solution that allowed the Impactum project to:


  • - Target thousands of potential learners; 


  • - Qualify learners in an automated way (set of Open edX out-of-the-box quizzes, surveys, and prerequisites);


  • - Keep learners motivated using reporting, gamification, and automated messenger notification capabilities;


  • - Filter out non-motivated learners using the functionality of managed learning content access and prerequisites;


  • - Successfully launch the project and issued 10 times more certificates than in offline mode.


The platform’s attractiveness, convenience, and accessibility allow scaling the impact further.

The customer highly evaluates the possibilities of Telegram notifications and PS Analytics capabilities to maintain learner engagement (9 out of 10).

Another successful Prozori Solutions project in cooperation with the state government.

The customer rated the cooperation as "5 out of 5"

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